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Europa universalis 4 patches
Europa universalis 4 patches





europa universalis 4 patches
  1. EUROPA UNIVERSALIS 4 PATCHES UPDATE
  2. EUROPA UNIVERSALIS 4 PATCHES PATCH
  3. EUROPA UNIVERSALIS 4 PATCHES FULL

AI can now declare wars when overextension is up to 50% (previously 25%), but only if already coring everything. AI better at consolidating regiments before battle. It can now also be debugged with the 'mapmode armyeval' command. Fixed multiple issues with scripted ai_army, one of which made it not work at all.

europa universalis 4 patches

Fixed issue that AIs in debt didn't convert provinces. Fixed bug where AI thought 'coordinated attack' and instead sent individual armies to die. AI now considers units' drill before starting a battle. AI better understands importance of generals' pips. Reworked AI for mothballing forts, and made rich countries more likely to have at least level 1 advisors. Increased AI minimum colonization budget. Colonial nations spend more money on colonists. Fixed Celestial Emperor advisor budgeting issue. Council of Trent concludes with the majority vote. This change was made in order for players to play around the disaster without ignoring the MoH mechanics while AI Ming will still fall apart as they choose the reforms ASAP. The disaster "Crisis of the Ming Dynasty" now triggers if Ming has less than 30 Mandate instead of 50.

EUROPA UNIVERSALIS 4 PATCHES FULL

Stated but no full cored provinces now have a governing cost of 50% instead of 25%. Being over governing capacity will no longer decrease the Tribal Development Growth. Overlord naval force limit numbers changed from flat to percentage. Fire and Shock pips now affect morale damage as well. The modifiers from the harmonized religions have been buffed. The Yanzhou province has now the Temple of Confucius triggered province modifier if Leviathan is disabled, which gives +0.25 Yearly Harmony, +0.25 Yearly Prestige and +25% Religious Unity as long both the province and its owner are Confucian. Also buffed the positive harmony modifiers in order to make Confucian more competitive against other religions. Reworked the Harmonization modifiers, allowing players to harmonize religions in quick succession without suffering horrendous penalties. New events for the Alcheringa religion have been added, which allow the country to unlock the Dreaming Stories even without having access to the necessary missions. Confucian countries get +1 Harmony scaling with Religious Unity (100% Unity = +1 Harmony). Base Harmony gain has been reduced to 0.25 while Harmony loss during harmonization has been increased to 3.25. Re-added the "Tribal Identity" government reform for natives. Independent Daimyos lose their government reform should they become subjects of a non-Shogun country. Becoming the new Celestial Empire grant the new Emperor -10% Land Maintenance, +12 Land Force Limit and +15% Manpower Recovery Speed in order to help the AI to unite China. Vassals and marches don't extend trading range, but PUs and client vassals/marches do. Trading range no longer extended by fleet basing rights, but is by non-independent subjects. Subjects of the Tributary become independent. Added a new reform for the Celestial Empire, which allows the Emperor to convert tributaries into vassals at the cost of Mandate per Development. Please report any problems with the 1.33 Beta in the Bug Report forum! Make sure you indicate what version of the game you are playing in the thread title (ex ) to help us organize the reports.

europa universalis 4 patches

EUROPA UNIVERSALIS 4 PATCHES UPDATE

Close the window and let the game update in Steam Go to the BETAS menu and pick 1.33_beta in the dropdown listģ. Right click Europa Universalis IV in Steam and go to PropertiesĢ. Please note that beta patches are only available through Steam.ġ. Please note that there is a known crash on the Linux version when starting the game and we are currently working on a fix for it, so please take into account that you should NOT opt-in to the beta if you’re playing the game on Linux.

EUROPA UNIVERSALIS 4 PATCHES PATCH

This patch is targeting bug fixing, balance changes and AI improvements. We are currently working on the 1.33 patch and we'd like to invite you all to get an early peek into the patch while it’s undergoing testing and give additional feedback on it before the final release.







Europa universalis 4 patches